This is where technology & art dance together

Welcome!

I’m Tom Stobierski.
You’ve just come around here most probably because of the context that matches
some field of my activity as follows:

Game developement

As a team member of Five Studios Interactive I’m responsible for inventing solutions to render content both beauty and performance-wise.

Unity extensions

I’m a Unity asset developer since 2011. My solutions were used in many successful games & interactive productions.

Music

Big part of my life I spent making music – mostly background. Currently dedicated to orchestral colors and sacral art.
UnityAwards2015small

all-in-one
FEATURE PACKED
SHADER SOLUTION

UBER is critically acclaimed general purpose shader that brings visual excellence for a wide range of applications.

Play Video

Key Features:

  • Various Parallax techniques (full Z-Write!)
  • Tessellation variants
  • Refraction with chromatic aberration
  • Translucency (based on DICE’s model)
  • Dynamic weather (snow/rain)
  • Triplanar selective (fast approach)
  • Vertex blend painting (2 layers mode)
  • Well sorted out and clean interface
  • Fully configurable vertex color usage
  • And more…

CuLtivating
Unity3d Terrains
Since 2012

Relief Terrain Pack is set of shaders and tools that can raise your outdoor environments to the top level of realism.

Play Video

Key Features:

  • AAA look of terrain at great framerates
  • 8 POM layers + self shadowing in 1 pass
  • Heightmap blending between detail maps
  • Tessellation (DX11, openGL4)
  • Dynamic snow & water
  • Triplanar with PM shading
  • Global color/normal maps
  • Terrain holes system
  • Caustics
  • And more…

Planting
Unity3d GRASS
WITH EASE

Volume Grass is the extension to render billboard grass basing on its surface volume – no geometry overhead regardless of grass density.
Play Video

Complete system for building billboard grass volume.

Consists of grass mesh editor and a special shader that gives an illusion of grass being rendered “inside” the mesh volume.

Grass look is highly configurable, handles directional and spherical wind zones & proper intersections with other objects. You can make your own textures easily using built-in editor.

Usecases

My Unity extensions live their life in a few prominent game titles as well as in many other interactive projects.

Contact me

For Asset Store related questions it’s best first to take a look at my support threads on my Unity forum (see above).

If you can’t get the answer there or want to discuss other topics – feel free to contact me directly.

tomaszek@stobierski.pl

+48 693-576-308